Wednesday, January 4, 2012

Batman: Arkham City

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Batman: Arkham City

Batman: Arkham City
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Model Of Item : 883929211494
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Warner Bros

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Batman: Arkham City

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Batman: Arkham City
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Batman: Arkham CityArkham City is an open world action video game that incorporates elements of stealth and predator tactics. All of the gadgets previously obtained in the first game are present at the start of Arkham City (with the exception of the Ultra Batclaw, which is replaced with the regular Batclaw and Sonic Batarangs). Most of them have improved or new capabilities; for example, the Cryptographic Sequencer can also track signals, the line launcher now has a feature that allows Batman to flip over and launch another zipline perpendicularly across, switching directions, the remote control Batarang now has a built in brake and boost, and the grappling gun can now be used while gliding to boost Batman further up into the air. Four additional gadgets have been revealed: smoke pellets to confuse armed enemies when spotted by them, the Remote Electrical Charge which is a sniper-like taser gun used to power generators and shock enemies, ice grenades used to freeze enemies and make pathways through water, and a balled rope for tying up enemies. The game incorporates more puzzle elements; the use of Batman's "Detective Mode", which highlights elements such as enemy skeletons and clues on-screen, is used to perform forensic activities such as tracing the origin of a sniper round..../ Batman: Arkham City / playstation 2

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Batman: Arkham City
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Batman: Arkham City

.../ Batman: Arkham City / playstation 2

Batman: Arkham City

Batman: Arkham City is third-person Action-Adventure game that delivers an authentic Dark Knight experience rooted in an original and engrossing story as well as a combination of melee combat, stealth, investigative and speed-based challenge gameplay. A sequel to 2009's Batman: Arkham Asylum, Arkham City features the full range of classic enemies seen in the previous game, in addition to Catwoman, who is a playable character and has her own storyline in the new release. Additional features include: a range of new gadgets, an increased number of possible melee opponents and a range of movement options for Batman that include leaping, sliding, gliding and the grapple hook.

Batman: Arkham City game logo

The Ultimate Experience of the Dark Knight

Developed by Rocksteady Studios, Batman: Arkham City builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring into Arkham City, the new maximum security "home" for all of Gotham City's thugs, gangsters and insane criminal masterminds. The game features an unique combination of melee combat, stealth, investigative and speed-based challenge gameplay. Set inside the heavily fortified walls of a sprawling district in the heart of Gotham City, this highly anticipated sequel introduces a brand-new story that draws together a new all-star cast of classic characters and murderous villains from the Batman universe, as well as a vast range of new and enhanced gameplay features to deliver the ultimate experience as the Dark Knight.

Key Game Features

Additional Screenshots

Batman using a new handheld gadget in Batman: Arkham City
New gadgets to utilize.
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Catwoman using acobatic moves while taking out enemy thugs in Batman: Arkham City
A playable Catwoman character.
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Batman invloved in close quarter melee combat in Batman: Arkham City
Expanded melee combat play.
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Batman sneeking up on a group of enemies in Batman: Arkham City
Signature Batman stealth.
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.../ Batman: Arkham City / playstation 2



Batman: Arkham City
playstation 2

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Customer Review :

Holy smokes Batman! : Batman: Arkham City


I played Arkham Asylum and thought it was perhaps the best superhero game ever. It remains at the top of my list, and I enjoy playing it to this day. Arkham City takes the formula of Asylum and changes things up quite a bit. Whereas Asylum feels claustrophobic and almost a bit like a survival horror, Arkham City is much more open and less scary in its presentation. Instead, it feels more like an action movie with all the big set pieces and twists and turns in plot. The two games are entirely different, so if you come to this one expecting another slow-paced exploration model with a small world...think again.

That said, the open world was a bit of a disappointment for me. Open worlds are only as fun as the means of travelling them, and I constantly felt limited by the glide/boost mechanism. Often divebombing would get me some more air time but I'd get in too tight to buildings and hit one and fall. Or, I'd be grapple-boosting from place to place in a very....non awesome form of travel. The world was nice, don't' get me wrong...but traversing was a bit of a chore.

Combat was improved in many ways from the first, with counters much easier and more combos available with different things to do. Mine main issue was that some special baddies had annoying to counter abilities. The shield carriers and stun rods in particular were a chore. You couldn't smart-target away in combat their shields or weapons with the grapple hook, and pulling off the combos that allowed you to disarm them in a mass of melee fighters could be near impossible...as such I felt punished every time I saw a guy with a shield because I knew I was in for a long frustrating fight. In many ways, I think I preferred the simpler combat of Asylum.

The storyline, which I've mentioned earlier, played out in a different fashion that I"d foreseen. Instead of having a large amount of villains meaningfully attached to the plot, you end up with a metric ton of them tossed into the mix in cameo fashion at best. I can't say that the presence of most of them did the story much good. Additionally, without going into spoiler territory too deeply, I found the ending of the game to be a bit dark, drawn out, and just bloody. I didn't feel as satisfied by the ending as I'd want...and the whole direction the story took about halfway through just didn't do anything for me. This, I realize, is entirely subjective and your mileage may vary.

Overall, I feel Arkham City took a lot of risks with gameplay. Some of these payed off, but too often for me I found myself being annoyed or limited by some of the design choices. Instead of fighting my foes, at times I felt like I was fighting the game designers and their game systems...which is never a good thing. That said, Arkham City was fun to play through overall...so I won't begrudge it less than four stars...it just didn't reach the heights that I hoped and didn't eliminate my opinion that Arkham Asylum is the best Batman game thus far.


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