Tuesday, January 10, 2012

Ico

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Ico
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IcoIco weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess named Yorda. Players control Ico with the goal of escaping the castle with the princess safely in hand.

Although it looks like an adventure game and has some rudimentary action sequences, Ico is mostly about solving puzzles. Players will run, jump, and climb their way through the gargantuan castle as well as figure out which objects and environments are interactive. Yorda is very much a damsel in distress, and isn't nearly as capable as Ico. A great deal of the puzzles require the player to create a safe path for Yorda, who isn't physically able to get to the places Ico can. The puzzles are quite brilliant, although a few are so tough that players will feel like ditching the princess.

Graphics, particularly the lighting effects and animations, are fantastic. The developers did a superb job of conveying the enormity and beauty of the castle. When Ico and Yorda move and interact, their actions seem totally lifelike. The ambient soundtrack and simple controls let the player focus on the tasks at hand. Sony has crafted a very unique game that anyone can play. Few games are as elegant in their simplicity as this puzzler from Sony. --Raymond M. Padilla

Pros:

Cons:
  • Most players will finish it in fewer than 10 hours
  • Battles are too easy
.../ Ico / playstation 2


Ico
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Ico
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Customer Review :

The best demo I've played : Ico


The mysterious game called Ico never made a splash upon release, nor did it really try to. Just like its quiet and shadowy approach within the game, its marketing was just as ambiguous. While I think this game was definitely underrated by audiences, it was just a TAD overrated by critics. You control a boy born with horns called Ico, who's been banished away to an immense castle as we're told "for the good of the village." There you escape and find a white glowing princess, and you must lead her and yourself out of there while trying to avoid the princess being captured by her dark lordess mother and her ghouls, while solving puzzles along the way to get out.

Eyes and Ears: 4/5: On a simply artisitc level, Ico is brilliant and beautiful. It's apparent with both graphics and sound the designers were trying to go for a more artsy approach rather than a straight-out bar-none eye-popping design. The graphics in this game are gorgeous, but not to the casual observer, as most of its inspired level design, attention to detail, and polished glitz are greatly overshadowed by a misty fog, or a layer of light calming "fuzz." This effect gives the mysterious world at some mysterious time a sense of surrealistic ambience, almost as if we were dreaming this whole adventurous ordeal.
Sound I can summerize in one word: quiet. The ONLY music that ever plays during the game is when you're loading your game, if you die, and during the ending. The other 95% of the time there is no sound but various doves flying around, footsteps, clanks during battle, the main character's mystery language, and other sound effects. At first I felt the game could've only benefited from some beautiful fantasy type music, but later swallowed my words, as doing so would make this dreamlike experience, well, far less dreamlike.

Hands: 3/5: While everything else in this game was beautiful, I have to give an 'eh' to the controls. See, the camera is self moving, which means you can't control it and you must move the analog stick in the appropriate direction depending on what angle the camera is pointing (always annoying). Also, I've fallen more times than I needed to thanks to Ico's running being too loose to what degree I'm holding the analog stick. On top of that, during battles it's basically mashing the same button towards whatever enemy you're fighting... but keep in mind, battle is simply an icing on the cake in this game (an easy icing), the fundamental thing here is puzzle solving. Decent controls, but would have appreciated a tighter feel.

Brains: 4/5: While many complain that the puzzle aspect in this game isn't anywhere near the challenge they thought it would be, it's for good reason: this isn't Myst. There are no collecting items for later strategic use, or reading riddles and trying to figure out how to solve a puzzle from them, or connecting jigsaw pieces together. The "puzzle" aspect in this game are from trying to find a way out of what specific area you're in, and not only that, but trying to get the princess a way out as well (because she's not as nimble as you and can't do as much). Getting from point A to B is the only point. Also, I think the concentration on this is only greater emphasized by the fact that there are no health meters, no power-ups, no hidden treasures, no timers. The only ways to die or lose is if the princess gets captured and pulled into the ghoul's black hole, or if you fall from a far distance. (hint: if you find yourself straying too far away from the princess, you're not doing the puzzle right and she WILL be captured - always keep her as close as possible)

Hormones: 4.5/5: While in the beginning most gamers may find this to be too slow, the more patient and sensitive gamer will fall in love with this one. Though you may think this game has no point, play it long enough (well, not too long, I beat it in 8 hours) and the characters will grow on you, leading to one of the sweetest and most heart-touching endings I've seen in a game in a very long while.
See, the most beautiful thing about this game lies in its mystery. The fact that you don't know what time you're in, or what world (or universe) you're in, or who EXACTLY these characters are, where they came from and where they go afterwards. Nor do you know what language they're speaking in (everything's subtitled). Still, you fall in love with this brave boy and beautiful princess because you become one with their adventure, and you learn more about their character based on this rather than just having 20 pages of backstory written by the game designer.

The purest ones who don't care for meglomania in games will see this one through and appreciate it greatly in the end. There most likely will be no sequal, or prequal, or spin-off. This is just a random but uniquely gorgeous little bird in a huge forest of birds who'll only be noticed and appreciated by a few. And just like a dream, this one comes to an end short, but the ride is great while it lasts.
If you're into castles, heroism, fantasy and lovable characters and need a break from blowing people's heads off (I did for a little bit) pick this one up now. Considering most people have it for less than $20, you've got nothing to lose.


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