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Mad Maestro!
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playstation 2
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Customer Review :
Great Non-Violent Gameplay : Mad Maestro!
The basic gameplay is simple. Four circles are shown in a solitaire pattern, representing the beats in a measure. (The occasional piece has only three.) A ball of light moves counterclockwise in the middle of them; you move your baton with any button to show the way the music on each beat. A blue circle indicates a weak swing, a green circle a medium swing, and a red circle a heavy swing, and you must press the button with the proper pressure to execute it. Needless to say, there are complications, but that's the basic idea.
The Good: Wonderfully, the orchestra de facto seems to be taking your lead. If you're too fast, so is the music; missed cues lead to clumsy entrances; swing the baton too wildly and the music will be too loud or too soft accordingly. After you've been through a piece a few times and know what's advent up ahead you can start to relax a little and de facto get into it.
Although while you're playing you can't de facto see it, agreeing to the hand-operated the background also varies depending on how well you're doing. The background events -- which range from a date in the park to an alien encounter -- go well when you provide good music and poorly when you don't.
The music in the game is kind of like Classical Music's many Hits. There are more than a few of the kind of pieces that citizen tend to "air conduct" when they think no one's watching, which is the basic idea, right?
The Bad: It's finicky, that's for certain. You have some operate in the settings menu, but essentially you simply dictate how hard a press is "normal." Good for citizen with weak grip, but that's about it.
When you first start play everything is locked. Eleven songs are unlocked as you desist the game; the other twenty-three want you to turn in bravura performances on the first eleven. It's kind of annoying to have to expert the first batch before even getting a crack at the rest.
The Ugly: The graphics are forgivable for a second-year Playstation game, especially since it's not exactly like they're anything more than decoration. The voice acting, any way ... We're talking the second-worst voice acting I've ever heard. The actors chew every line and do funny voices like fingernails on a blackboard. Not even elementary study -- the composer Etoile's name is pronounced "ay-Tore"!
For heaven's sake, go to a film school and lay a trail of crumbs foremost into a plate of sandwiches in the back of your van. Within an hour you'll have caught your limit on trained actors.
The Upshot: It's ... An experience. Hard as Hades on the higher levels and for most citizen it's an entirely new and somewhat arcane skill. I can strongly advise Mad Maestro to almost anything who enjoys rhythm and music games and is willing to put in the time to learn something wholly new. On the other hand, while this game is a good way to get excited about classical music (and is thus extraordinary for kids), if you de facto can't stand anything that doesn't have lyrics or a backbeat you'll probably find it boring.
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