Friday, December 30, 2011

Star Wars: Starfighter

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Star Wars:  Starfighter

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Star Wars:  Starfighter


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Star Wars: Starfighter
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Star Wars Starfighter takes full advantage of the graphic capabilities of PlayStation 2 by presenting more than 20 realistic and accurately rendered 3D starships amidst a variety of 14 environments set in air and space. The game sets players on an epic journey that begins on the lush paradise planet of Naboo and continues through the climactic assault on the Droid Control Ship inspired by the motion picture Star Wars Episode I: The Phantom Menace. Players are introduced to the three main fighter pilots through a series of intense flight exercises from each character's point of view. Regardless of whom they choose, however, gamers will be able to test their battle skills against more than 50 vehicles, including Trade Federation drop ships, battle tanks, droid starfighters and never before seen craft such as the deadly Protector, Scarab, and Dagger.../ Star Wars: Starfighter / playstation 2


.../ Star Wars: Starfighter / playstation 2


Star Wars: Starfighter
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Star Wars Starfighter is finally here, and, as expected, it serves up Wookiee-sized portions of action and adventure. Flying from either a first- or third-person perspective, players must fight their way through 14 sprawling missions that weave together the lives of three seemingly unrelated pilots. Set during the same time period as Star Wars: Episode I, the events in Starfighter parallel those of the movie, letting players participate in the conflict against the Trade Federation from a slightly skewed perspective.

Although the main missions can be completed in an afternoon, it can take weeks to earn the bronze, silver, and gold medals that unlock the game's bonuses. These include extra missions, a few two-player modes, and the ability to choose any ship for each mission (including Darth Maul's incredibly powerful Infiltrator).

Most of the missions are intense, involving efforts like racing through an enemy-infested canyon or defending a base against a ceaseless procession of droid air and ground forces. The game engine can throw an overwhelming number of 3-D objects on the screen at once--such as a mission where more than 50 hostile fighters swarm nearly a dozen large capital ships. The beauty of these large battles is mesmerizing, with lasers crisscrossing, massive explosions thundering all around, and constant radio chatter alerting players to new threats.

The controls for the various fighters and bombers are extremely basic, and combat is straightforward, but there is always so much going on at once that the game mechanics almost need to be simple. The only real drawbacks to the game are a few bugs that occasionally crop up and prevent us from completing missions, and the fact that planetary missions have a low "ceiling" that prevents us from climbing very high. Even with these faults, the game exceeded our expectations, and no arcade, action, or Star Wars fan with a PlayStation2 will want to miss it. --T. Byrl Baker

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.../ Star Wars: Starfighter / playstation 2


Star Wars: Starfighter
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Star Wars: Starfighter
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Customer Review :

Beutifull Space Combat : Star Wars: Starfighter


I received this game as a gift for my birthday in November of 2001, along with METAL GEAR SOLID 2: SONS OF LIBERTY. I completed the first mission and quickly fell out of it. The game sat on my shelf, un-played, until November of 2003 - two full years later. The only reason that I picked it up again was so I could properly beat it and put it to bed once and for all. I had recently decided that I had to many incomplete games, and was refusing to purchase another until I had finished all of the ones that I had.

One thing is for sure, this game grew on me. I wasn't a fan of it in November of 2001, but I sure am now. Probably most comparable to STAR WARS: X-WING VS. TIE FIGHTER for the PC (which I love), this game features you piloting one of three characters on a variety of different missions on a variety of different worlds.

In game graphics are really good. Ships look very detailed and accurate to the specifications that the movies set forth. Controls are perfect - I've got no complaints.

While missions rarely are ever anything more than "Shoot a bunch of stationary objects while avoiding fire from various fighters", they always manage to be fun. They do, however, also manage to be frustrating at times. For one thing, you seem to be the only competent member of your squadron in the air at any given time. If you don't complete mission objectives, they won't get done. Asking for covering fire from teammates will help you very little, if at all. And despite always hearing your teammates cries for help, enemies tend to single you out pretty consistently and you are frequently bombarded by a large amount of laser fire, missiles, etc. This alone definitely hurts the final score.

Another thing that hurts the score is the length. While the game consists of fifteen missions, very few will take you more than one try to complete.

The story takes place around the events of STAR WARS EPISODE I: THE PHANTOM MENACE, and while it is better than the movie, it isn't anything to write home about. The introduction of the character works well enough (Character A's story will overlap with and serve as Character B's, effectively introducing the latter character), once it expands beyond that it tends to fall flat. Events come off as unmotivated, and above all confusing.

The presentation here is very high. From detailed level locations to John Williams' classic score, nothing here fails to impress.

All in all, I do believe that I should have given this game more of a chance two years ago. It was fun while it lasted (which wasn't very long), and it definitely made me want to go out and pick up STAR WARS: JEDI STARFIGHTER, which is something that I was totally against a few days prior to playing this game again.

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